ICT / Computer Science
How do we organise learning?
In KS4 we teach offer two course:
OCR GCSE in Computer Science. This qualification is an engaging course which involves both a theoretical ‘science’ and a practical programming component. The course requires commitment to understanding how and why digital technologies work, as well as creativity and a strong interest in problem solving. There are two papers: Computer Systems; and Computational Thinking, Algorithms and Programming. Each counts as 50% of the total GCSE. You will also be required to complete a Non-Examined Assessment component, with an emphasis on project work following the full project lifecycle (analysis, design, development, testing and evaluation), which helps develop important transferable skills for future careers.
OCR CNAT in Information and Creative Technology/iMedia. This qualification is equivalent in size to one GCSE. It lets students gain knowledge in a number of key areas within the field from planning and design skills to digital animation and website creation. Throughout the course a hands on approach to learning is available for the students to explore areas of creative media. The Information and Creative Technology/iMedia Certificate has two parts, Compulsory and Optional units.
The compulsory units make up 50% of the qualification; one unit is assessed externally through an examination and the other is a practical task internally assessed. The remaining 50% of the qualification consists of a choice from ten units, two will be completed and internally assessed.
In KS5 we offer the OCR A Level in Computer Science. This course will above all else be relevant to the modern and changing world of computing. It is a practical subject where learners can apply the academic principles learned in the classroom to real world systems. The course is split into three components two of which are examined by written exams at the end of year 13 (worth 40% each) and the third is a programming project (worth 20%).
What is the curriculum trying to achieve?
To educate learners for the world of tomorrow, we provide them with the opportunity to learn the key ideas of computer science, to understand computational thinking, to learn to program and to have the opportunity to progress to the next level of excellence in these activities.
The inclusion of Creative iMedia in our curriculum, alongside Computer Science, aims to inspire those with a creative leaning that careers in digital technology are awesome!
We live in a world where computer technology surrounds us every moment of the day. Understanding how that technology works is a fundamental new literacy. Our aim is to equip students to become creators – not just consumers – of computer technology.
Please refer to the subject documents section below for the Computer Science and Creative Technology/iMedia curriculum summaries.
Click here for Year 10 courses commencing in September 2019
Click here for Sixth Form courses commencing in September 2019
Click here for how we organise examinations
There are lots of coding and enrichment opportunities offered by the department, including the Bebras Challenge and the Perse Coding Team Challenge.
|Year 7 Curriculum Summary Computer Science||02nd Sep 2019||Download|
|Year 8 Curriculum Summary Computer Science||02nd Sep 2019||Download|
|Year 9 Curriculum Summary Computer Science||02nd Sep 2019||Download|
|Year 10 Curriculum Summary Computer Science||02nd Sep 2019||Download|
|Year 11 Curriculum Summary Computer Science||02nd Sep 2019||Download|
|Year 12 Curriculum Summary Computer Science||02nd Sep 2019||Download|
|Year 13 Curriculum Summary Computer Science||02nd Sep 2019||Download|
|Year 10 Curriculum Summary Creative iMedia||02nd Sep 2019||Download|
|Year 11 Curriculum Summary Creative iMedia||02nd Sep 2019||Download|